Prototype to try to use different techniques of produral animation, ik bones and apply 3d methods to adapt the walk of a platformer character to uneven terrains.


Use Arrow keys to move

Jump works with space with the second walk version


Work in progress, the first character can get blocked easily and can't walk down edges.


Godot 4 + Souperior 2D skeleton modifications


Source code: https://github.com/Moynilr/2D-procedural-walk


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